﻿using System;
using Realms;

[Serializable]
public class Role : RealmObject
{
    [PrimaryKey] public long id { get; set; }
    public string name { get; set; }
    public string avatar { get; set; }
    public string describe { get; set; }

    public string slot { get; set; }
    public int record { get; set; }
    public bool unlock { get; set; }
    public string unlockConditions { get; set; }
    
    public string prefab { get; set; }
}